by WaltGrace1983 Thu Oct 16, 2014 7:06 pm
Historically, over 75% of the video games sold have been purchased by 13-16-year-olds
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Number of people in this group is expected to decline steadily over the next 10 years
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Video game sales will not steadily increase in the near future
I think the key thing to think about here is that we have a disconnection between what has happened "historically" and what will happen in the "near future." Historically, most people who go to law school have well-paying careers and lots of success. So is it fair to say that such a phenomenon will continue for the next three years when we all graduate from law school? NO! Over the last five or so years, the employment prospects have dramatically changed and it is not such a sure path to success anymore. Therefore, we cannot merely associate something that has happened "historically" (whatever that means) with something that will happen in the very near future. We would be much better off looking at the recent trends rather than simply the overall trends. They can provide very different analysis.
In addition, who's to say that the number of people has anything to do with how many video games are bought? Maybe the number of people will decline but - because this, albeit smaller, number of people is more obsessed with video games - the number of video games bought will increase.
(A) This either falls in line with the argument or is out of scope. Either way, we have reason to believe that - if most 17+ year olds have never purchased a video game - this makes it more likely that video game sales will not increase.
(B) Rentals has little to do with sales. However, even if we say it does, this would strengthen the argument.
(C) New entertainment options has little to do with video games sales. However, if it does, it makes it all the more likely the video game sales will drop.
(D) According to (D), there will be the same amount or more video game types. This is not exactly a strengthener but we don't really know what "video game type" does to the argument. Does the number of video game types affect the sales? We don't know.
(E) Correct. It shows recent historical trends. That is the critical notion! This is saying that, over the past 3 years, the 17+ year olds have been very involved in the video game market. Maybe the amount of sales will not decrease after all.