by ohthatpatrick Mon Mar 19, 2018 2:05 am
If you're confused about (B), try ignoring your frames for a sec and trying to figure out if you can build a legal scenario that contradicts (B).
we're given M _ L _ _ _
and we want to contradict (B), so we want to avoid putting H in spot 2.
Where else can we try putting H?
Because the first two rules give us H - G - K, we could only put H in 2 or 4.
So let's put it in 4,
M _ L H _ _
Putting H in 4 forces G and K to follow in the final two
M _ L H G K
Who's left? F. Let's put him in spot 2 and see if we've broken any rules.
M F L H G K
As I go down all four rules, I see I'm in compliance!
How did you end up with 3 frames, I wonder.
We could create two frames for the 3rd rule (the trigger does or doesn't happen)
i. F - M
ii. M - F
We could create two frames for the 4th rule (M is either before both H and K, or after both H and K)
i. M - (H, K)
ii. (H, K) - M
If you wanted to combine those, you'd get four frames (which sounds like too much),
because you'd have to do
F - M .... with M - (H, K)
F - M .... with (H, K) - M
M - F .... with M - (H, K)
M - F .... with (H, K) - M
Normally when a relative ordering game gives us TWO different rules that each present an either / or, rather than doing four frames (too much) or zero frames (too little), we just pick ONE of those either/ors to frame, and let the other either/or rule just still hang in uncertainty.
I would probably make two frames, using the last rule, and then I would just have to still play around with the uncertainty of whether F - M or not (i.e. with whether I need to worry about that conditional rule)