by timmydoeslsat Thu Aug 04, 2011 10:56 pm
Let us talk about what we know about G from the rules.
It is used one time and one time only.
That lets us infer that the maximum number of times that another variable can go is theoretically 4 because there are 5 slots and one, and only one, is discovered by G.
If G discovers a site, according to the third rule, it is from the 10th century.
Notice the first rule states that the second site is from the ninth century, we will put that in the diagram. This is an advanced linear game.
Because of the second site being from the ninth century, we can infer that G cannot discover that site. If it is G it must be 10.
That means that either F or O will discover that site.
Next rule states that O will not discover the site visited fourth or fifth.
So that means that F or G will discover that site.
The site visited third dates from a more recent century than the first or fourth.
We now know that the fourth site cannot be a 10th century because then there is no way that the third site would be of a more recent century. That now precludes G from going into slot 4. This only leaves one variable left since O is barred from that site because of the second rule and G with the most recent rule.
Now we know that this particular site of 4 must either be an 8 or a 9 for its century.
However, since we know from the rules that 8th---> O
And we do not have O in four, we can use the contrapositive to trigger a ~ 8. Thus, we know that four must be a 9, which means that slot three must be 10 to retain its status as it being of a more recent century. As for the site being first, we know that the third is from a more recent one, thus is cannot be 10. Thus is cannot be G. So slot one will be an 8/9 century and a F/O architect.