by ohthatpatrick Tue Jul 10, 2012 8:25 pm
Good question.
Peter is indeed a floater; for most of the game, P could go anywhere from 2 to 7. However, question 5 changes a rule
on us, and in doing so, it gives us two chunks we have to deal with.
When games have chunks, the chunks might make it so that floaters can't actually fit into spots where we'd otherwise
assume they can go.
The rule change for Q5 puts O and S after N, rather than before N.
This has an effect on rules 4 and 5 (tricky, but since rules 4 and 5 deal with O, S, and N, and question 5 is changing
the relationship between O, S, and N, we should investigate).
Rule 4 said that if M and T were next to each other, then we have to have OS.
This still seems possible.
However, rule 5 said that if M and T were not next to each other, then we have to have ON.
This is no longer possible. According to the new rule Q5 gives us, O comes after N.
So this sets in motion the contrapositive to rule 5:
since we can't have ON, we can't have M and T be apart (i.e.we MUST have M and T together).
If M and T are together, then rule 4 tells us that we must have OS.
So our new tree looks something like this:
(MT) -- R -- N -- OS
...............P
The "cloud" around MT is meant to indicate that they could come in either order.
Let's try (A) and see if P can be 6.
__ __ __ __ __ P __
Well, since it's so close to the last spot, we'd have to ask, "What can go last?"
It turns out nothing can go last. We can't put an OS chunk into spot 7, but everything else must come before OS.
So this answer can't work.
Similarly, for (E), let's see if P can be 2.
__ P __ __ __ __ __
Since it's so close to the first spot, we should ask, "What can go first?"
Nothing. Again, we have a chunk, the (MT) chunk, that needs to go first, but that would run into P in spot 2.
Hope this helps. Let me know if you clarification on anything.