Thanks for posting,
zalogical!
rpcuhk nailed the explanation, here, but I wanted to address some of the reasons why this kind of mistake can occur on In/Out games.
One way to tackle these games is simply to write out the conditional notation for each rule, and for it's contrapositive, then scan the list every time you need to trigger something. For this game, our list of rules would look something like this:
A --> F
~F --> ~A
A --> ~E
E --> ~A
L --> E
~E --> L
L --> ~M
M --> ~L
O --> A
~A --> ~O
S --> A
~A --> ~S
Now, for this question, we know that L is in. That triggers:
L --> ~M (eliminate C)
L --> E (
~M doesn't do much else for us, but E in does trigger:
E --> ~A (eliminate A)
~A now triggers:
~A --> ~O (eliminate D)
~A --> ~S (eliminate E)
Scanning our rules, neither ~O nor ~S trigger anything new, so that's it for inferences. Finance is left untouched, and can be either in or out.
If this is your approach, it's entirely possible that you simply transposed a letter, or wrote down a negative where you shouldn't have. With 6 different conditionals, and the contrapositive for each, the list becomes a little unwieldy, and the tendency to make an error starts to become significant.
However, I've seen a lot of students try to shortcut through this process by only writing down the original rule, and trying to read each rule's contrapositive by reading the rule backwards (and negated) on the fly - the danger there is that you can easily forget that IF you are reading the rule
backwards, you
must be reading it in the negative as well.
Thus, if you're looking at the inferred combination rule O-->F and trying to read it backwards, you might mistakenly think that it also means "F-->O". And that's not correct. The contrapositive would be ~F-->~O. Thus, F being in wouldn't trigger
anything.This kind of common mistake is exactly what drove the creation of the Logic Chain as an alternate method for working through this kind of game. Putting each of the rules (and its contrapositive) into the Logic Chain would result in something that looked like this:
Once we know that Law is offered, in the question, we can just follow all the arrows away from L-in.
Everything is locked into place on one side or the other *except* for Finance. That's the only one that could easily be offered or not offered, and it wouldn't make a difference to the rest of them.
Please let me know if you have questions about the original conditional and how to read them (and what's not allowed), or about setting up a Logic Chain approach for this type of game.
Happy studying!