This is definitely a bit of an oddball game, but luckily once you set it up it kind of falls apart.
The setup above shows the possible combinations of Small, Medium and Large shirts. This is one of the very few games where I think identifying all the possible combinations of variables is highly useful.
(Note: the red markings indicate things you don't need to write, but can be helpful to include in your diagram if you are having trouble visualizing them. When I did this game, I did not write the red markings, but I did visualize them on my paper. The reason those two not-blocs are in red is because they are redundant due to the diagram.)
By rules 1 and 2, we know that there are no repeat combinations, which simplifies the game greatly. In fact, there are only seven possible combinations, and a further constraint (no small and large together).
In general, there are so many combinations that it's not worth doing frames or identifying all the possibilities. But here we only have two sets of three variables each, and the rules tell us that two of these nine combinations cannot even occur, leaving only seven to write out--a worthwhile endeavor.
It's important to note that like most games, this initial diagram identifies TOO MANY possibilities. But unlike most initial diagrams, this one identifies all of them. You're looking to eliminate possibilities by removing certain variables.
To elaborate, consider question 11. (I hyperlinked this explanation so as not to spoil it in case you want to rework the game before reading it):
Application of initial diagram to Question 11I hope this helps and good luck!