by ohthatpatrick Thu May 28, 2015 2:01 pm
Don't stress over getting the name of the game type right. Think of the game types you've learned just as launching pads for familiar tasks.
When I think 3D ordering, I think "we're putting these 6 things in order, but for each thing I also have to keep track of some secondary trait, whether it's M or P".
That's not a perfect fit here because we're not actually ordering things from 1 to 6.
When I think 3D grouping, I think "we're putting 6 people into three groups, but one person in each group is an M and one person in each group is a P".
That's a little bit closer to what we're doing.
However the "groups" in that task would still be the three periods, so they would still be the base of the diagram. We're taking these 6 people and pairing them off into three groups: first period, second period, third period
The best place to figure out what your main task is going to be is really the rules.
Grouping games have "Friend" and "Enemy" rules (two people MUST be together or CAN'T be together)
f.e. If you saw "Sipapu and Vale CANNOT be from the same period", that sounds like Grouping.
Ordering games have before/after comparative rules.
Rule 1 says S is earlier than Z.
Rule 2 says Q is not earlier than T.
So if there is ANY ordering, make the ordering the base of your diagram.
The only time we ever switch to making the PEOPLE (the six paintings, here) the base of the diagram is for "Options" games.
(In our books, we currently categorize them under Open Grouping, but they're not really grouping games. They just use the Open Board. I think we're going to give them their own label in future books)
"Options" games would say
Exactly six paintings, Q, R, S, T, V, and Z all have at least one of the following embellishments: demigloss, gold frame, and UV protection.
R has more embellishments than T
V and S have no embellishments in common
These games are rare (there are only about 6 of them ever), so you should almost never be putting the people as the base.
Hope this helps.