sethgrant
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PT23, S1, G2, Questions 6-11

by sethgrant Fri Nov 27, 2009 2:49 pm

Having trouble setting up this game - originally thought a modified in and out was the way to go but Im getting tripped up on questions 10 and 11... anyone have any suggestions?
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Re: PT23. S1, G2, Questions 6-11

by ManhattanPrepLSAT1 Sat Nov 28, 2009 2:20 am

Really tough game, and in order to do well you have to be comfortable with conditional logic and contrapositives. Don't be afraid to plug in the conditional information given in each question stem and run with it. See where it takes you before you start the questions, and see if you can get an idea of what the correct answer choice will say before you dive into them. If not, no worries, and just read carefully, and work through from (A) to (E).

The game is an open assignment game with a few twists. It's not binary grouping because you could fall into three different assignments - not interview, interviewed, and hired.

I've run out the first 3 questions in the attached setup, but if you need another question specifically solved, let me know and I'll put it up.
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PT23, S1, G2, Q11 - Interviews and Hiring - ManhattanLSAT.pdf
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PT23, S1, G2, Q10 - Interviews and Hiring - ManhattanLSAT.pdf
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PT23, S1, G2, Q9 - Interviews and Hiring - ManhattanLSAT.pdf
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sethgrant
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Re: PT23. S1, G2, Questions 6-11

by sethgrant Sat Nov 28, 2009 1:13 pm

Thanks so much just running through the conditionals on each question makes this much easier to understand I wasted too much time trying to think how to diagram. On number 11 how do you run through that question? I got it right but on a hunch so Im not feeling to confident about that one. I understand why its right now but couldnt figure out the correct way to go through it.

Also
any other suggestions for similar games? I have a feeling Sats test will have something similar

thanks for the quick reply
 
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Re: PT23, S1, G2, Questions 6-11

by zwatson1 Wed Aug 18, 2010 3:44 pm

For this diagram, why are only four slots used for each base?
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Re: PT23, S1, G2, Questions 6-11

by ManhattanPrepLSAT1 Thu Aug 19, 2010 5:35 am

No particular reason there are only four slots. It seemed appropriate to put down plenty of slots, but I didn't think having more than four was very aesthetically pleasing. This is the Open Board setup and you don't need to fill all the slots in each group. Also, if you needed more than four slots in a group to answer a hypothetical, as I needed to answer question 9, you're free to add more slots!
 
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Re: Diagram

by andrewgong01 Fri Jul 21, 2017 6:43 pm

I need some suggestions on the set up of the game. I started doing it as a Logic Chain for Interview + No Interview then I got through the rules and it started talking about hiring so I wrote those as conditionals. During review, I couldn't come up with a way to amend the logic chain to also caputre hire and not hire. The best possibility I thought was to draw another chain that was Hired || Not Hired and have the Hired section linked to those interviewed but that would be pretty messy or take up too much time for the LSAT but writing out conditionals was enough to push me through the game in roughly 10 mins ( I would say probably 1-2 mins could be cut if I was more alert that I triggered something)
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Re: Diagram

by ohthatpatrick Mon Jul 24, 2017 1:40 pm

10 mins sounds like admirable work! It's a thug of a game.

I certainly wouldn't have been clever enough in the moment to devise a modified logic chain. I would have just used conditionals, chained them together where possible, and done all the "If" questions first (using a combo of the rules and brute force).

Then I would have come back to the Unconditional questions, made whatever eliminations I could from previous work, and then brute forced the rest.