by dan Mon Nov 16, 2009 5:33 pm
Hey Jeff. The reason the Logic Chain diagram isn't working for you is that this game doesn't give us any conditional constraints. At first, it seems as if it'll be an advanced binary grouping game with two subcategories, but when we get to the rules we see that it's actually not going to be a game with a bunch of arrows symbolizing conditionals. Also, we actually get a cross of categories, which is an unusual wrinkle. It's clear our standard approach for binary grouping isn't a match for this particular game.
In fact, this game doesn't really have any obvious inferences at all. The real challenge comes in organizing which categories each letter falls under. I'll recommend a four x four grid with the titles E and I along the top as the column headers and the titles G and R along the side as the row headers. Try drawing it out now. You should have four distinct cells.
Imagine we've drawn the four x four picture. The upper left cell would be astronauts who are both experienced and geologists (F), the upper right cell would be those who are inexperienced and geologists (M, P, T), and so on. Go ahead and fill in the remaining astronauts according to the rules given.
The key to this game is realizing, once you've got the grid drawn, that exactly two from each row and exactly two from each column must be selected. Put 2's next to each row and column to remind yourself that you must have exactly 2 E's, 2 I's, 2 G's, and 2 R's. For example, I know I could NOT select F, J, and L, because that gives me three astronauts who are experienced (if you've got your grid drawn, you'll see it more easily).
This provides a clean organization. If we also notate that we need to have either P or L or both:
P/L/both
...we should be all set with the setup.
This is certainly not a typical binary grouping game, but with this grid-like organization of the letters it turns into a pretty straightforward game.
Remember, flexibility is the key! Hope this helps.
dan