jhouseut
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E27 S 2 G 2 A zoo's reptile house has a straight row

by jhouseut Fri Nov 13, 2009 10:05 pm

Anyone have a diagram for this game. I got through it ok in about 10 min but I wanted to see how atlas would have layed this diagram out for instruction (as if it was in your lg book).
I kept it pretty simple but i'm looking for a faster solution / more optimized diagram.
_ _ _ _ _
_ _ _ _ _
1 2 3 4 5

2221 or 22111
no SfLm or LmSf
no vert SL

I didn't seek the deductions until asked in the locals, would you have drawn out the distribution templates as PS does to pull the deductions up front?
 
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Re: E27 S 2 G 2 A zoo's reptile house has a straight row

by aileenann Mon Nov 16, 2009 9:50 am

This is definitely a tough game. I would set it up as a 3d ordered numbering game, and go from there. I agree with you that there don't seem to be many inferences that can be made at the outset, and I think this is borne out in the questions because the questions mostly seem to add new conditions before asking what could or cannot be true. Remember, that if you take some time and still do not find inferences, that is generally a sign that you should be moving on to the questions.

Let me know if you have any comments or additional questions!
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peg_city
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Re: Diagram

by peg_city Fri May 06, 2011 4:10 pm

Do one of the Geeks have any hints on how to the logic game quicker? It just seemed that I was trying to balance too many thing at once and it ended up taking too much time.
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bbirdwell
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Re: Diagram

by bbirdwell Mon May 09, 2011 11:28 pm

Speed always comes down to efficiency. It helps to be as methodical as possible, almost like a robot: step 1, step 2, step 3.

You can build speed by focusing on developing a disciplined, methodical process on EASIER games. No use trying to go super fast on super difficult games until you're blazing fast on the easy games. If you're not blazing fast on easy ones yet, then you have work to do at a foundational level that will help you later on the difficult ones.
I host free online workshop/Q&A sessions called Zen and the Art of LSAT. You can find upcoming dates here: http://www.manhattanlsat.com/zen-and-the-art.cfm
 
JorieB701
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Re: Diagram

by JorieB701 Sun Nov 26, 2017 4:06 pm

There's been some discussion of deductions on this game and I wanted to share what I found useful. I've noticed with games like this it can be a lot easier to manage if I focus on certain aspects of the game by themselves. For example, the rule that says the habitats can't have both a snake and a lizard in it actually leads to what I consider a deduction, not sure if it qualifies for others, but one of the cages has to have a single lizard in it. And yea, this ends up being the answer to 9.

With 5 habitats and 4 snakes, 3 lizards, setting aside the gender issue:

If you first spread out the L's as much as possible, you have to double up two cages with snakes:
1: L
2: L
3: L
4: S/S
5: S/S

Or if u put them as close together as possible, the best you can do is 2L's in 1 and one by itself, leaving 3 cages to either spread out the S's or stack them in 2 and leave a cage empty:

1: L/L
2: L
3: S
4: S
5: S/S
or
1: L/L
2: L
3: X
4: S/S
5: S/S

I had those scribbled on the side, which I found helpful. I also knew that I had to have at least one female lizard since there were 3 L's and only two males. Trying out scenarios was easier with the female lizard because I didn't have to worry about the female snake/male lizard rule if I could use it as a buffer of sorts.. So, I agree with above that sometimes the best way to go fast is to develop an efficient system, etc.. but I also think it can be helpful to tackle certain aspects of the game by themselves first. Even if it doesn't always lead to crazy inferences it at least puts you more in control of the rules and how they all interact together.