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ManhattanPrepLSAT2
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Diagram

by ManhattanPrepLSAT2 Fri Jan 14, 2011 8:53 pm

Hi everyone,

Attached you will find a diagram and potential frames for Game 4. I've also posted diagrams and frames for Games 1, 2, and 3 in other parts of the forum.

These diagrams were originally created for the Review the December 2010 LSAT Workshop. If you are a student of Manhattan LSAT, you can access a recording of that workshop.

Much of the workshop focused on the use of framing techniques to diagram games. We've attached a traditional diagram, and a potential set of frames, for each of the games from the December exam.

Keep in mind that framing, and diagramming in general, is a highly subjective exercise. No two Manhattan LSAT instructors will diagram and solve a set of four games in the same way.

We hope these diagrams will help you gain a better understanding of what frames are, and how and when they can be useful. We'd love to hear from you if you see any additional inferences, or if you've got a different diagram or set of frames that you think work equally well--or better! Also, of course, post here if you have any questions about how to solve any of the problems using these diagrams.
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PT62, G4 - Six WitnessesTestify - ManhattanLSAT.pdf
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isoffan21
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Re: PT62, G4, Six Witnesses Testify - Diagram

by isoffan21 Tue Feb 08, 2011 11:54 pm

Hello. Why was ST and SU used to make the framers? Could you have used TM and WM? Would that have been just as efficient? When do you know when to use one rule to have your framer revolve around over the other (in this case, ST& SU vs WM & TM)? I have a tendency to not know which is the better choice when deciding to make framers.

Please help!
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Re: PT62, G4, Six Witnesses Testify - Diagram

by ManhattanPrepLSAT2 Thu Feb 10, 2011 7:23 pm

Hi - good question!

I think you could have framed around the other rule and it would have worked out just fine as well --

When it comes to frames, I think the decision is less "which constraint is best" and more "will this frame turn out to be useful?" because some games have several frames that could be useful (and others have none). I think, in this case, there isn't much compelling evidence that one set of frames would be better than the other (and in fact, I believe they end up giving you the same frames anyway). There also isn't a lot of compelling evidence, in this case, that frames are necessary, though they certainly could have been useful.

Hope that helps! Please follow up if you have further questions.