by interestedintacos Mon Jan 31, 2011 3:56 pm
I've taken on this game a number of times in the past. I've tried the logic chain method and other diagramming methods (both involving separating the variables into new and used and creating a complex logic chain of one form or another). I've also tried a more simplistic approach where instead of creating a logic chain with new and used separated I used just J, for instance, to signify J used and J new.
Even though I'm proficient at creating logic chains and other diagrams like this, every time I take on this game I get bogged down. It simply takes too long to work out the chain--and there is a high possibility for errors. For me personally every time I struggle with representing used and new: I will write Rn, but then when the question stem says "new rap" I start thinking NR or Nr, and it takes me even more time to work through the muck.
The last time I tried this section I ended up with only 5 minutes to complete this game. What did I do? I threw out all the diagrams and resolved to simply work by referring back to the rules listed--yes NO DIAGRAM at all. All of that with the additional pressure of clearly not having enough time to finish the game. In the end the game took about 8 minutes, and I got all the questions right. Perhaps it's just me, but perhaps one should realize that going through the pains to diagram every possibility so distinctly could be just as much of an error as trying to find every possibility in any other type of game where the total number of possibilities is way too high.
The reality was that the questions were not that complicated, and despite the general focus of test prep companies to emphasize diagrams, we shouldn't be emphasizing creating something that is ultra complex and will take most students a very long time but won't actually be necessary to even get every question in the game.
I suggest you try this game over again either with a much more simple diagram or no diagram at all and see the results. The first question is an acceptability question easily taken care of. The second and third questions are IF local questions--so it's simply a matter of applying the information in the stem and then going through each rule in the list (as well as the contrapositive) in your head to see if something applies. By the time you reach #10 you should already have a few inferences in your head, and that question and the rest of the game shouldn't be too difficult. The time you save by completely skipping a diagram, and certainly skipping such a complex diagram, is huge.
I want to add one more thing: From the perspective of the testmakers I think this game is meant to weed out those who are decent with conditional reasoning from those who are proficient. Even someone proficient in conditional reasoning can get bogged down simply by the inherent difficulties of diagramming if X + Y = A + B, etc. I think the testmakers want you to get bogged down in a diagram; that's why this game throws a bunch of rules meant to make it hard to diagram.