by ohthatpatrick Tue Sep 03, 2019 2:18 pm
We don't have a great way to post images into this forum, at the moment. So bear with the ugliness of the text rendition.
With modern Relative Ordering games, we rarely see all the rules connect cleanly. Instead, you often get at least one either/or rule that would make you draw out two different Trees to represent each possibility from the either/or.
This game (just like Test 73 game 1) has two rules that split into universes.
Rule 2 would want one Tree for G - T (which will trigger other stuff)
and one for T - G (which won't)
Rule 3 would want one Tree for H - (S and T) and one Tree for (S and T) - H
If you think of Rule 2's two options as A and B
and Rule 3's two options as Y and Z,
then there are really four possible trees.
AY
AZ
BY
BZ
We don't want to draw that many, however, so we should pick one of the two rules and create two frames based on that (and then just deal with the left over rule).
I would frame rule 3, since it is a classic type of ordering rule (not as complicated as thinking through a conditional).
frame 1:
.....S
.../
H - R
....\
......T
frame2:
S
...\
.... H - R
.../
T
We could then ask ourselves whether the 2nd rule is triggered in either case.
G - T --> R - T and S - T
T - R
or ....... --> T - G
T - S
In neither frame would we know whether G - T, since G isn't involved yet.
But in frame 2 we know that T is before R, thus T is before G.
So we could add on to frame 2:
frame 2:
S
...\
.... H - R
.../
T -- G
for frame 1, we just have to keep an eye on the conditional and see if G - T ever gets triggered.
(Or, if you're really frame happy, you could "sub-frame" frame 1 into 1A and 1B, making one Tree with G - T and another Tree with T - G.)
Hope this helps.