by ohthatpatrick Mon Jun 17, 2019 3:28 pm
We wouldn't use a Logic Chain for this, since that tool is for In/Out games, and there actually three groups here:
just 5, 5 and 10, and just 10
G H L R S V
just 5: __ __
5 & 10: __ __
just 10: __ __
R1: since H and L can't have the same type of bond, neither of them can be in the middle column (if you did both 5 & 10, then you would definitely be offering the same type of bond that your enemy does, since those are the only two types of bonds)
So we could exclude them from that row, or put placeholders for them in the just 5 / just 10 rows.
G H L R S V
just 5: H/L, __
5 & 10: __ __
just 10: L/H, __
R2:
V = "Just 5" or "5 & 10" --> S = "5 & 10"
S = "Just 5" or "Just 10" --> V = "Just 10"
R3:
L = "just 10" or "5 & 10" --> R = "just 10" or "5 & 10"
Here, we should remind ourselves that L can never be in "5 & 10", so the rule should look like
L = "just 10" --> R = "just 10" or "5 & 10"
R = "just 5" --> L = "just 5"
I might be tempted to try setting up some frames, since there aren't that many moving parts. I might try V in all three of its positions. I know when I put it in "just 5" or "5&10", it triggers something. And maybe when we put V in "just 10" it'll trigger something.
FRAME 1:
just 5: H/L, V
5 & 10: __ __
just 10: L/H, __
FRAME 2:
just 5: H/L, __
5 & 10: V __
just 10: L/H, __
FRAME 3:
just 5: H/L, __
5 & 10: __ __
just 10: L/H, V
For frames 1 and 2, it triggers putting S into "5 & 10".
FRAME 1:
just 5: H/L, V
5 & 10: S __
just 10: L/H, __
FRAME 2:
just 5: H/L, __
5 & 10: V, S
just 10: L/H, __
FRAME 3:
just 5: H/L, __
5 & 10: __ __
just 10: L/H, V
In those first two frames, the remaining people are G (a floater) and R, who has a rule.
Does R's rule tell us anything in any of these?
Nope. R still has multiple options in all three frames, so I would leave it as is and head to the questions.