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ManhattanPrepLSAT1
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Diagram

by ManhattanPrepLSAT1 Tue Sep 20, 2016 5:55 am

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If you want to frame, the LMR--choose 2 rule--is a good one for creating frames.

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P and L cannot both be reduced.

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N and R cannot both be reduced.

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Which means in frame 2, G, S, and W must all be in.

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There's no room for W in the not reduced column, since W out would require either G or S out as well.

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N and S cannot both be reduced.

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So G must be reduced in frame 1.

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That leaves G, S, and P to float in frame 3.

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andrewgong01
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Re: Diagram

by andrewgong01 Tue Jul 18, 2017 5:05 pm

I didn't see this game as one for framing because I thought In and Out Games were not suppose to be framed. However, was it okay to frame it in this case because of the two "abnormal" in out rules that don't blend well for the logic chain?

The first rule of both G and S as the sufficient to trigger W does not fit into the chain. For me, I followed the Interact lesson way to just write it on the side and then put a small mark on GSW on the chain. However, since this is the first time that I have encountered such a rule that does not fit into the chain on a real game I found the Interact way hard to keep track of but at the same time framing seems like would take also a long time.
Do you have any other suggestions to get around these "abnormal" logic chain unfriendly rules?

When I was doing this problem, I did n't really find myself using the logic chain to push out all the answers like other In/Out Games; rather, it felt like this game was more so centered around knowing who of the LMR group is in and the scarcity of the Out (No Reduce) column because only two rules could be put into the chain that shows the same infomation as our placeholders in the T Chart Columns