Thanks for the question. In my opinion, there are three categories of binary games:
1. Games for which the chain destroys it.
2. Games for which the chain is simply a method of noting the rules (there are no "pinball connections").
3. Games for which it's easier to note the rules in another manner.
The first category is the most common, so it's great to be ready to kill those games.
The second category isn't problematic - you have to note the rules somehow, and if you know the chain method, you'll be able to quickly read the diagram. For me, having an in and out side is a lot faster than reading negative signs.
Finally, there are very few games that fall in the last category. So, you don't have to worry - particularly since it's not too hard to write down the rules of a game and follow them if you're in a pinch. These rogue binary grouping games fall into two categories, and those categories have pretty clear signals.
One would be if every rule is a compound conditional (like the CD game). Though you can solve it using the chain - note Dan's
solution though many might simply choose to write out the rules for that one. Another would be if there are very few conditional rules based on elements and mostly they're based on numerical issues. Then you'd probably want to focus on what are possible numerical frames.
By the way, I think the appliance game is a fine one to chain. Take a look at my
diagram and see what you think.
I hope that helps - tell me how it goes after a couple more weeks at it.